Use of turret
1. Arbitrarily build a turret in the assembler.
(Note that the turret model cannot be too large or it will cause the match to fail.)
2. Enter the blueprint room and place the turret core. Make the turret core coincide with the 3D turret model (substantially coincident).
3. Place a certain number of shells.
4. Click on the turret model in the 3D view. The selected turret will be highlighted and some new buttons and virtual joysticks will be provided. You can also use the arrow keys to control the steering of the turret. The fire icon also became a shell. Click the fire button to fire shells.
1. Automatic aiming requires adv (detected) sonar and (shooting) predictor. The predictor is placed next to the adv sonar, and the predictor converts the data of the adv sonar into shot data, which is sent out by digital signals. Therefore, the predictor and the turret core need to be connected by a signal cable. Since they need power, don't forget to place the battery.
2、Enter the sea mode, turn on the adv sonar (can be turned on by clicking the adv sonar body), you will find that the predictor starts to flash, indicating that they are working.
3、Switch to the 3D view, click on the turret, switch to "automatic" mode, the turret will automatically aim.
1. The composition of the shooting data can be observed by placing numerical displays.
2、The first 3 digits are the azimuth (or direction) of Ai (shown in the box).
3、The last 2 digits appear only after the turret is selected. The last 2 digits are the shooting elevation angle of the selected turret (shown in the box).
4、The torpedo tube can also accept shooting data. This way the torpedo will steer according to the input data. But pay attention to the torpedo's steer radius is large.
Since the torpedo tube does not have an "automatic/manual" button, it is best to connect a switch block.